Proxydale is an unofficial variant of Blood on the Clocktower designed to make the game
fully playable with only 4 to 6 players, without sacrificing the structure, depth, and
long-term deduction of a standard session. Instead of reducing the game to fit a smaller
group, Proxydale expands it: empty chairs are added to the circle to represent full
characters in play, generating information, abilities, and hidden interactions.
These “proxy characters” are managed through a unique proxy system, preserving the
information flow of larger games while obscuring its exact source. The result is a
darker, more layered experience, where clues exist, but certainty is rare, and deduction
becomes a matter of weaving invisible threads rather than trusting visible roles.
The idea behind this project came from a small group of Blood of the Clocktower players
experimenting with ways to run meaningful, deduction-heavy sessions at very low player
counts, without stripping the game down or fundamentally changing its identity.